How much a sender sends each day
Each sender has a daily limit (a cap) for each type of action. The cap is worked out fresh every day:1
Take the lowest limit
The lowest of the platform ceiling, the warm-up level cap, and any manual cap you set.
2
Adjust for health
Multiply by ×1 at health 70 or above, ×0.6 from 50 to 69, and ×0 below 50 (the sender is paused).
3
Vary it slightly
Vary it by ±10% so the volume isn’t identical every day. It’s never below 1 if the base cap is at least 1.
4
Apply the schedule and weekly limit
Days with no working hours get a cap of 0. Invitations also stop once the 150-per-week limit is used up (weeks start on Monday).
Replies you send from the Inbox don’t count against any cap.
Platform ceilings
These are the most any sender can do per day, whatever its level or settings.
Post fetches cover every time we read someone’s posts: a like step, a comment step, an AI draft that mentions a post, and profile enrichment that needs posts. Reading posts is a separate allowance from profile views, so enriching a lead’s posts never eats into profile views.
Every LinkedIn call the platform makes passes through one of these budgets. There is no back door and no setting that turns one off.
Warm-up levels
A new sender starts slow and earns higher limits by staying healthy.- LinkedIn senders start at level 0. Mailboxes start at level 3.
- A sender goes up one level after 14 days in a row at health 85 or above.
- LinkedIn accounts with fewer than 150 connections (or an unknown count) stay at level 0 for at least 28 days.
Working hours
Actions only run inside each sender’s working hours, in the sender’s own timezone. The default is Monday–Friday, 09:00–18:00. Every action is given a random time within those hours, so nothing goes out on a round minute or in a burst. Each night the planner schedules the next day’s actions for each sender. To plan the rest of today straight away, use Plan now on the sender’s Overview tab. Change working hours on the sender’s Schedule tab.Health score
Each sender has a health score from 0 to 100. It’s the lowest of six sub-scores, so one weak area pulls the whole score down.
Health is recalculated every hour, and again soon after events like a disconnect or a rejected action.